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Methods

In the following section you will find detailed descriptions of our usability methods used in our everyday work. Which method to use depends on the current state of your project.

Are you planning a usability test? Our consultants will be happy to answer any questions you have and conception of usability measures matched to your particular project.


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Card Sorting
Helps in the development of comprehensible structures of an interface.
Other Card Sorting techniques
These techniques help to optimise the structure of an interface.
Competition Analysis
Compares the products of major competitors with the own ones with regard to common usability dimensions.
Design-Testing
Comparative testing of draft interfaces to record users' subjective preferences.
Expert Review
Neutral experts assess an interface.
Eye Tracking
Eye Tracking enables to map the users' scanpaths and create "hotspot images" which show how much attention is paid to which areas of the interface.
Field Observation
The product is observed being used in the everyday life of the participants.
Field Studies
Participants use test objects over a longer period of time, e.g. settop boxes, mobile phones, etc.
Group Discussion
The opinions and attitudes of customers and users towards products are recorded.
Hybrid Testing
Results in quantitative statistics and comprehensive qualitative recommendations.
In-Depth Interviews
Provide indications of user requirements and attitudes by uncovering unconscious motives and emotions.
Remote-Test
Website users test internet pages at home or at the workplace.
Market Analysis
Regular observation of web sites provides decision aids for adaptation to your strategy.
Online Research
Data acquisition via the internet - highly suitable for international user groups or those that are difficult to reach.
Online Survey
Accompanies user experience testing to clarify requirements and measure user experience.
Out of the Box-Testing
Uncovers problems on use of equipment - from unpacking via installation to usage.
Paper Prototyping
Examines functional structures of an interface using printouts or screens.
Participatory Design
All those involved in product development discuss user's ideas and requirements.
Personas
Recognition and description of potential user groups, helps target-oriented development.
Rapid Prototyping
Allows the efficient testing and optimisation of a prototype within a very short time.
UCD Consulting
User-Centered-Design (UCD) concerns the development of a product in which the technicians take into account first and foremost the needs and requirements of the user.
Use Cases
Define typical utilisation sequences of individual target groups resulting in necessary functions for applications.
User Experience Controlling
Regular quality control of an interface using specially developed characteristics.
User Experience Testing
Through observation and enquiry we explore the positive and negative experiences had whilst using the interface. In focus: Usability Problems.